Chantal Pisarzowski Lumen Prize – Recognised in the Immersive Interactive Category
Chantal Pisarzowski Lumen Prize – Recognised in the Immersive Interactive Category

Lumen Prize – Recognised in the Immersive Interactive Category

I was recognised by The Lumen Prize as a finalist in the Immersive Interactive category for n≠1, an AI-driven immersive system combining design engineering, real-time interaction, and emerging technologies.

Lumen Prize – Recognised in the Immersive Interactive Category

I was recognised by The Lumen Prize as a finalist in the Immersive Interactive category for n≠1, an AI-driven immersive system combining design engineering, real-time interaction, and emerging technologies.

n≠1 was recognised by The Lumen Prize in the Immersive Interactive category, highlighting its approach to design engineering across AI, real-time interaction, and immersive systems. The project combines technical prototyping, experience design, and critical research to translate complex questions around digital identity, memory, and emerging technology into a functional interactive experience.

What the recognition highlighted

Immersive interaction as a tool for reflection
n≠1 uses immersive interaction not as spectacle, but as a functional design method. The experience translates abstract ethical questions around digital identity, memory, and representation into tangible, interactive encounters.

Responsible AI design in a sensitive context
The project explores AI-driven digital representations in a domain where consent, privacy, emotional safety, and data ethics are fundamental. Designing the system therefore required careful decisions around interaction, technical implementation, user control, and responsible AI.

Relevance for museums and cultural institutions
The Lumen Prize is internationally recognized for digital art, creative technology, and new media. The nomination reinforces the relevance of n≠1 for museums, exhibitions, and public-facing cultural experiences exploring the social impact of emerging technologies.

From experimental practice to research-driven systems
The recognition reflects my approach to developing interactive systems: combining design engineering, prototyping, AI, immersive technology, and critical research to create experiences that can move beyond experimentation into robust, public-facing applications.

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